Working as expected and helpful. 4 stars only because theres always a way to ameliorate, but basically this is a 5 stars app for every developer :) SD
Working as expected and helpful. 4 stars only because theres always a way to ameliorate, but basically this is a 5 stars app for every developer :) SD
Not enough details in the reporting so if you have duplicates its hard to make decisions on which to delete. You also have to be really careful because I noticed that its only considering resources that are referenced in the Xcode project but not items that are in use with databases or web services.
It does what it says :) It kind of have some slight glitches while handling multiple scheme projects with multiple targets. All in all it was very usefull so I would recommend it if you want to save some time finding unused resources :)
Just saved 6Mb in my old xcode project, really cool and straightforward. I just wish I could specify a dedicated folder for backups.
Im glad someone finally made something like this. I like that it also lets you know about missing @1x images or @2x images with bad dimensions.
Im still pretty fat, but confident this app will slim me down eventually. A+++ Smooth transaction.
Very helpful app. Just a couple things I wish it did. It seems to look for resources by scanning the folder that the project is in, rather than by what is linked in the project. So, it wont find assets that are included in the project, but stored in a different folder. Also, it finds xcode projects in the folder hierarchy that are not included in the selected xcode project. It does not find image references in the code when the image name is a variable. I know this is probably impossible to do without compiling, but oftentimes you will have a custom method that inits images with a passed name. Cocos2d, for example, creates sprites with a method taking name string. Thus any images references made by its method spriteWithFile:(NSString *)filename will not be found. Maybe there could be a user-maintained list of image-creating methods that should be included when the app is searching.
easy to use and works as advertised
Slender does exactly what the description says it will do, and it does it well. While this is not the kind of tool a developer will use every day, its a lifesaver during pre-ship polish time. Slender has the potential to grow beyond image resource management into a robust Xcode project sweeping tool, and based on my experience with Dragon Forgeds support so far, I suspect it will.
Claims that almost every piece of artwork in my project is not referenced, making it nearly useless.
Great work but some additional ideas: 1. Show full file path 2. Report should spit out CSV instead of wierd text file (with file paths) 3. Copy paste rows into Numbers or Excel 4. Select rows, right click, export images to new folder. <-- This would have saved me hours of work since my graphic artist wants a folder of all of the images that need @2x. 5. BugFix: After removing a file, the tabbar changes back to "All" when it should stay on "Unused" 6. Partial file search. I have some false positives due to the how the code will brand the app. Maybe there would be a way to add a filter to ignore certain files so they are not flagged as being not used. Thanks!
Title says it all. I have yet to receive any use from this $10 app.
$9.99? Really? Maybe Im just not sloppy enough, but with my projects, one of which is now 18 months in the making, this app didnt report ANY useful information. At $0.99 I wouldnt have written this review. But $9.99? Really?
Its nice that it helps you find unused stuff. I was really hoping itd help reduce image sizes too for $10.
It can already report missing @2x images for iOS projects but refuses to do so for OS X projects that now have the same requirements. The description mentions retina support, but now sure what its referring to as the App itself does not include high resolution images. The lack of ability to answer reviews on the Mac App Store and iOS Store as a developer and user is something that really frustrates me. I could be overlooking something and unfortunately nobody can correct my erroneous ways. I also concur with a number of reviews here that in lieu of a complicated runtime assessment to find image use a simple standard source code comment to declare images as used would be appreciated. Something along the lines of the following comment that would tell Slender to assume the two images names are used and anything with Toolbar.png at the end is also used: /* Slender: myImage.png, otherImage.png, *Toolbar.png */ Its important to minimize the false positives as this is what makes a tool like this useful. Too many results to overlook and it becomes a chore to actually check your projects and you stop using Slender.
It seems as if the App only detects images used in the .xib files. Any reference to images you have in code, are reported as "not referenced". A quick scan through the code for the missing file names would have done the trick.
As with all tools, you probably should be careful and double-check before allowing it to alter your project (I have some images I dynamically build image names for). Overall, great tool!
This comes in very handy, especially when working with projects I didnt create. There are 2 specific points I would like to see improvment on: 1. I use Git for all my projects, so it doesnt make sense to have a bunch of backup folders lying around. It would be nice to be able to disable that, or even have it automatically disabled when a Git repo is detected. 2. When the project references the same file twice, the app throws up an error. Would be appreciated if it would tell me where in the project its referenced.
FAIL
Deleted all the assets it said were "not used", but didn’t remove their inclusion in the project. It also deleted assets that were actually used in the project.